#include "BSP_Scene.h"

namespace FinalRendering
{
	namespace Engine
	{
		class Light : public Object
		{
		public:
			vec3 Position;
			vec3 Color;
			vec3 Dir;
			float DistanceHalf;
			float DistanceFull;
			float CutOff;
			float Power;
			static Light * FromEntity(IEntity * ent);
		};
	}
}